Wednesday, March 14, 2012

What I want in Black Ops 2

I am going to make a series of this, and make these posts up to the release of Black Ops 2. I will name and explain one thing I want in each post. This post I am going to start with a very touchy topic, maps.

I am not one to study map trends, or come up with crazy formulas to make a perfect map. I know what maps I like and don't like, and I think most people agree with me on the best maps. My first suggestion is to bring back the "3 way" maps. These are maps that have three paths to get from one side to the other. In the first Black Ops, almost all of the maps were like this. In MW3, a few carry this "3 way" characteristic. Such as Mission, Hardhat, Bootleg, and Resistance. This "3 way" deign creates choke-points where fighting can occur. This means if your team can hold down these three paths, you will almost certainly win. Another advantage of this design is that it is difficult to camp with this design. There aren't many buildings with this design, meaning that the campers have to be outside, where they are vulnerable.

My second and last suggestion is that maps smooth surfaces, rather than having a ton of rubble everywhere. This rubble makes it very difficult to see guns and people on the ground. I liked in Black Ops how the surfaces were not anywhere near the same color as the players. People camp enough as is, we don't need to add camouflage for anyone laying prone.

Thanks for reading! Leave your Black Ops 2 suggestions below, and remember to subscribe on the right via E-mail, Google, or Yahoo.

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